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🏫 Benducation
Very glad that you enjoyed the picture!! Yasha sure can't afford losing to his rival-boyfriend, no way he'd let that brat start bragging about getting ahead of Yasha in something because then he'll never shut up about it! :D
ngl I love it 😍
Thank you so much!!
🌗 Fifty Fifty
In the story Wipe Your Feet, the character is technically a torso-boy who's wearing attachable artificial arms and legs. I haven't converted that idea into an artwork yet but hopefully I will soon! I like realistic NBM that can be "explained" through technology or magic, e.g. the arms could be infused with nanobots that not only control the arm's movement but can be "glued" to the nanobots in one's shoulder and establish communication without requiring physical connection, sort of like Wi-Fi, so one can control the arm like his own... But yeah, one picture is worth a thousand words, so best to think about an artwork and put that in the story :D
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Hehe now he can lick his ass anytime
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What a limited imagination... And at the same time a great idea!
Wow. I didn't think you could push it further than Nuv and Jack, but I should know to never doubt you.
It's absolutely beautiful, the story was great, and I'm just trying to keep my jaw off the floor.
Guess in a way, it's like a model of life itself... We're only sane because we learn to ignore most of the negativity that happens in the world, all the shit that people do to each other and themselves... we see the pain and at the same time don't see it... and we pretend to be happy by discovering beauty in all this. Perhaps in a way, we're all artists? 😂
-Kada
But more on topic, I've always wondered why do some of us, myself included, find tight belts attractive in the first place, is it the ultimate fantasy-goal of all corset lovers to have completely separate halves of the body? I've even thought of a magic school where it's the final point in some branch of the achievement tree, like in some video games, but since I'm not a fan of any health or mental issues, in my mind it was all done with magic/ technology/ superpowers… in any case sure worth more art and lore. By the way, for my video game I had a funny idea that the enemies could be skeletons because if the player's character is a contortionist then bones are his natural enemies, i guess if the game had a waspie main character, his enemies would be all sorts of walking bowel-monsters or if the hero was some skinny character like the lich, his enemies could be all sorts of junk food XD
Probation
The Bendy and the Bee
And it's just quite rare that I get to draw the backs of characters, now to think of it... 😂
Mutant Specimen
🎱 Helmut Game
So I tried simple vertically scrolling shooter, but at the time I wanted somehow nice graphics so I started learning C which turned to be bit of a nightmare. So next atempt was python and there I managed to do very simple prototype but it took months and again I realized that for even simple game which would be ugly (can't do graphics) years would be needed... so I gave up. Same story as with learning japanesse or painting... each of these things I tried repeatedly like 3-4 times before relizing there just isn't enough time if I want to keep doing other things I already do.
So the fact that you obviously MADE IT now at least... is amazing you made it past that worst hurdle finaly!
Plus I think this "RPG" style is like "real" game I used to like 2D platformers but always regarded them as too 2D :-D (even 3D ones) ehm :-D I hope it make sense.
Highlighting of unfinished places might work fine via certain hotkey like "tab" or on smartphone via special icons. Red dots or gems in default view would ruin your art in my oppinion, break immersion.
Minigames uaaaaa I get the point but in that case I probably never see most of rewards X-D Iam just not too got at them.
In any case wish you most of luck and will!
Now I'm using the Godot game engine, which has a Python-like language and I think it's practically the Blender of the gamedev world, it has incredible features yet very lightweight and optimized for performance, very amazing resource system and memory management that doesn't have enormous memory leaks like Java and also doesn't crash like C++, also the games work on the web with WebAssembly making it faster than Javascript, best of all it's free, like Coco Chanel's famous saying "best things in the world are free", I think Blender and Godot are on the list XD
I dunno, i just learn most things with Google and YouTube, thanks to a lot of tutorials you can find nowadays... I'm even starting to get better with Blender, modeling and rigging, so my current goal is to switch over from DazStudio to Blender and make my own characters instead of altering the Daz people, maybe even some stylized characters, and experiment with shaders, hopefully change my art style again to something more interesting.
But I agree, about 10 years ago gamedev was hell and very little you could do than learning it the hardcore way…but yeah, I don't wanna make my games super hard to play so no worries about difficulty…my goal is to make Helmut walk around the world based around my art just for fun but mini games could make activities more interesting I think.