π₯ HervΓ© et la Baguette
Walk – arrow keys or gamepad stick
Jump – X key or A button
Pick up/Drop – Z key or B button
Fullscreen – F key or βΆ button on the right
This whole isolation triggered me to finally try hard and make something I always wanted to make in my life since I was a kid, a retro platformer game! π
Because you never know what happens tomorrow, there may or may not be another opportunity in the future.
So I'm finally on it and also I want to use this project to improve my pixel art skills and maybe even learn something new about coding π€―
Usually none of my games ever get finished so I'm just working on them until I lose the interest... This one though still looks like there are things I want to add to it... π
Updates
This list is upside down, so we get the latest things first. Any date is clickable, so you can check out any of these updates if you like!
June 8, 2020 added interactions between items and the world (like dropping a flower on dirt will grow grass)
June 2, 2020 added sneaking (hold down to sneak) and restored the climbing animation
June 1, 2020 added scrolling (thanks TK for the idea)
June 1, 2020 better player animations (now the player sprite is composed from separate body parts instead of being a solid sprite)
May 22, 2020 added the preferences button [β‘]
May 21, 2020 added walking between multiple screens/rooms, doors (press up or down to enter) and picking up items
May 19, 2020 Added onscreen gamepad. Now we can play it just by touching the screen! πππ±
May 19, 2020 Added decorative frames and color tinting (trippy!)
May 18, 2020 Added one-sided platforms (down+jump to jump off a platform), animated the player sprite.
May 17, 2020 Added platformer physics and a pixel font. It took me quite a while to come up with proper platformer physics but I finally made it! And all without using any kind of physics engines that make games look like physics simulations instead of proper platformer games.
May 16, 2020 Added Hyllian's XBRZ video filter (turns pixels into a smoother cartoony style), added music (only plays in fullscreen – click/tap on the screen to switch to fullscreen).
May 15, 2020 Added basic support for tilemaps.
May 15, 2020 First version, just drew a couple of sprites and also added support for gamepad. I finally learned how to use the gamepad in a browser game, so I added support for it π