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πŸ—ΊοΈ Map of Yunia (2022)

Jesus... Six hours?

Yeah. Totally worth it. This is awesome. :)
-tbj
I'm glad it looks good already! But to be honest I should do it again sometime, the technology is a dozen times better now and I have a hundred more tricks up the sleeve! :D

β›² Elbend

It's like a Thomas Kink-ade.

I'll sit down and be quiet.
-tbj

🌡 Al-Hedsit

There's so much going on in this pic that it almost feels like a Where's Waldo.

I was just explaining to someone a bit of hidden story in the Zelda games about the Gerudo. They're clearly Arabic inspired but their first song, "Gerudo Valley", is Flamenco. It makes sense if you know that the Moors were persecuted and forced to Andalusia, along with Jews, Gypsies, and Gitanos. Flamenco is a blending of all those styles. It could explain why the Gerudo are exiled to such a harsh desert where nobody else wants to be, why they have been referred to as "thieves"... It points to a dark history in Hyrule that's only referenced in passing by a musical style of one song.

That's what a lot of your stuff is like when you go crazy with the detail. :)
-tbj
Wow, that's some really interesting insight into the Gerudo and their connection to Flamenco music! I had no idea about the historical background behind it, but it definitely adds another layer of depth to the Zelda universe. It's always fun to discover new connections and meanings πŸ˜ŠπŸ“šπŸŽ΅

🌡 Al-Hedsit detail 1

To me, it's that he's clearly not dressed or in any way prepared to be in such a harsh environment, and there's nowhere apparent that he's heading, but he's so confident that he has to be doing something with great purpose.

I also love that the path looks like it's a dry riverbed that's normally used as a road. Like, maybe it floods once in a blue moon? Maybe that's his purpose? He's going to bring the water somehow?

You do enigma super well, and I really appreciate that you seldom explain it. We don't always need mysteries to be solved. One of the biggest letdowns ever was when I learned how Teflon sticks to the pan, but is a non-stick surface. It was way more exciting to not know.
-tbj
Thank you for your thoughtful comment on my work. I appreciate your insight into the enigma aspect of it and agree with you that leaving some things unknown can be exciting. Your analysis of the figure in the painting and the path is spot on. It would be interesting to see the students of magic revive the riverbed one day and use it for travel by boat and swimming. Thank you again for your comment, it means a lot to me!

🌡 Al-Hedsit detail 2

Of all your world building, I love your dialogue the most. Seriously. You always do such brilliant dialogue.

I love that they look like shitty, bickering, kids. It's such a great look at what happens when nobody's looking, kind of thing... But the dialogue is still the stand out. It's that good.
-tbj
Oh wow, thank you so much! I'm so glad you enjoyed the dialogue and the characters' banter. I had a lot of fun writing their interactions, and it's great to know that it comes across well. I appreciate your kind words! πŸ˜ŠπŸ’¬

πŸ“Ÿ Shinobi Kid Screenshot?!

First of all, I want to apologise for missing an obvious reference when I was being an idiot about a Yuni-branded console... It should be a 44.44 bit system.

Did you ever play the Dragon Ball fighting game for Super Famicom? The one feature it had that I've never seen again (I'm sure other games have, I just don't know of them - I stopped playing fighting games at Street Fighter 2 Turbo Champion Ultimate Deluxe Mega Rainbow Handjob Edition and Samurai Shodown 2) was you could move beyond the bounds of the "screen"... Meaning it would split the screen to indicate you weren't right in front of each other any more, and you could unload with long range attacks. I could see this fighting game having those kind of really interesting features that never caught on for some reason.

I'm obsessed with anachronistic, obscure, games and technology. I've always wanted to make my own version, but I'm not talented enough in anything to tackle any aspect of it.

You at least need to do their "bounce" animations. You know, when the character's not moving, and their idle is to kind of bounce on the balls of their feet? Or like how Bridget did that little dance of his...
www.fightersgeneration.com/characters/bridgetspriteani.gif
-tbj

πŸ€Ήβ€β™‚οΈ Yasen the Jester

Three thoughts...

This is so cute, and I love the story. My mind wandered at the end, and I wondered if you've ever done a character who's super flexy, but otherwise completely awkward and clumsy?

I love that your personal style comes through no matter what... Something about a big, toothy, overbite, grin is so appealing.

Lastly, Yasen is such a cute character and I love everything you find to do with him. There's something about him that makes him a very flexible character (not just physically). He can be so innocently erotic, whether male or female, or whether he's licking his own butt... There's always an erotic sweetness in his pictures.
-tbj

😎 Unbreakable Summer

Now THIS could be Capcom game art. I'd love to see him cosplaying as Elena. I really love to see you experimenting and having fun.
-tbj

🧰 The Problem is Back

This is another pic that reminds me of the "Thanatophobia" episode of Aeon Flux. There would have to be characters that are super bendy, but only because of a problem. Like a boi who is extra flexible because his bones never fully hardened, so he just has firm cartilage like a shark?

This is cute and really enjoyable.
-tbj

A Corsetiere's Dream

It makes me think of Kayan people. I'm surprised you haven't done a corset that works like the rings, to not only cinch but also elongate the torso, while allowing them to bend like crazy...

When did I start having opinions on your wasping art?
-tbj