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If you want to share any general comments that don't relate to a specific picture, visit our Feedback Corner. We would love to hear your thoughts!
π Yashamus
The ideas you shared all sound super interesting, I'd be hyped about a little game like that. Actually, I've been thinking about it over the afternoon and I have a few ideas of my own how that setting you described might be turned into a neat game! I don't want to share them here and spam this comment section unnecessarily, but maybe we can talk about the whole idea over DA/discord or something! I think it really has the potential to be a fun project!
Shiki
The fight against CensorChip is a truly honorable mission.
o<
π Yashamus
βAlldenspa
So far my best idea was that you're a teacher with a group of boys who all get trapped in an ancient temple, the only way out seems to be a huge mysterious door, but the engravings around it suggest that the only way to open it is for several people to perform very advanced contortion poses at the same time in front of it. None of the boys in your group are flexible at all, but everyone realizes there's no other choice but to start some intense training. This idea can turn into a horror game where they realize they're not the first ones trapped in this place and they find various contorted skeletons of the past victims. That makes them work way harder, but here I'm kind of out of ideas for the actual gameplay between the intro and the ending. Can be just a sequence of right items to pick up and right things to do, but it can be more like a survival game where most items are generic like "stick" or "rock" and you unlock recipes to build more and more effective training machines. Also thought that doing contortion emanates some weird energy that can be stored in some special containers, then certain amounts can be used to activate magical items around the temple that help with more advanced contortions and energies until you unlock the last door. Can be like a Sims game where the boys live their own life, sleep, eat, train, talk with each other, you just walk around, enjoy their training, listen to their babbling about their progress and improve whatever you can for them.
The first problem here I can think of is how to create 3D characters who look attractive and not like eyes painted over lowpoly models or something. I guess if I ever get through this stage, the rest might be possible π€
βAlldenspa
This is my first longer and non-looped 3D animation, it makes me very happy it's something worth looking at frame by frame... I sure had to do that a lot while making it, there's still several bugs like a strand of hair falling down on his chest but I couldn't afford losing sanity over it anymore...haha...
What I can do depends entirely on the programs available in the market today... I couldn't do the same thing a few years ago.. I'm just trying to watch more tutorials on youtube and see if there's any other media that I could use to worship bendy femboys... Probably now the next step will be making a video game with them...mwahaha...good %uck π
ItΒ΄s the first time, you show the process of folding and it looks really beautiful. There are subtle movements, I like the lip bite and how he smiles, when he starts spinning. The eyes have movement, which is important, but you can still tell that they are parented to the head. Real eyes donΒ΄t turn slowly with the head, they stay fixed on what they are looking at, while moving the head and jump quickly, when changing the view point. That alone helps immensely, to make animations more lifelike. But he is in a dream and on drugs, that can explain everything away XD. Also great are the folds on the back of the suit and generally, how the body retains its proportions. 3D characters tend to look like kinked rubber hoses, when doint extreme poses.
o<
Also thanks for noticing the folds and the fact the body stays intact at all stages, it really makes me happy to read as I didn't even count on getting a comment about it... Animating reminds me of Alice in Wonderland, "you have to run faster and faster just to stay in the same place," similarly I had to fix SO many stages of the animation because "by default" almost everything looks wrong...after all the fixes the animation looked ideal, but also as if I did nothing at all. That's the curse of 3D art, the more ideal you make it, the more it looks like you did nothing. In 2D art perfectionism can be clearly seen and appreciated because every single person in the world tried to hold a pencil at least once and everybody knows how hard it is to draw even a simple circle... But in 3D only very few experienced people can notice some nuances that took the artist hours... In this case, I'm very fortunate to get a comment about it! π
Jason and the Golden One-Piece
π Yashamus
"When the Chozo developed from their ancient form, each race's characteristic physical abilities were enhanced. Each member of the various tribes had the astonishing abilities to perform quick movements while running, leap high in the air, and have flexible bodies that can uniquely transform into a sphere. These abilities contributed greatly to the prosperity of the Chozo culture. The various powerup items Samus gains contain the physical abilities the ancient Chozo excelled at."
π©³ Squishy Pants
π Tongue Battle