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๐ฉโ๐ฆโ๐ฆ Bendy Cousins
When I was watching your own video, you know, the one with figure posing and geometry processing and postwork in PS etc., all the stages were very recognizable to me (maybe except I prefer sculpting in Zbrush because of the agility provided by GoZ). And seeing how much effort you spend on fixing that leotard, I kept biting my lips and thinking - damn, what a self-torture! Why should so talented dude waste time and effort for such a drudgery! Oh dear, you're the Lord of Lights and Anatomy and the Sovereign of Allurement! Drop the model in MD or either earthly software and let the clothing engine do the monkey job! ))) Just don't think me to be arrogant or so - it's the exact opposite! The thing is, I know very well how tedious it can be to prepare a model and all the scene for final rendering, and I always empathize with the artist at each step as if I force my own way through them.
I know there's scripting and addons that can speed up and refine some processes but sometimes it's just easier to do by hand. For example in the video I linked in the previous comment, they made a whole addon to speed up that pillow simulation but I just did the same in vanilla Blender in a few clicks without using any addons. You essentially just pin any finite surface along its edge, add a cloth simulation and set pressure to positive and shrinking factor to negative and voila, precisely the same thing as in the video without any addons. So what's the point to study a new addon when it can be done so easily by hand?
And I have roughly the same thoughts about MD, it might be a bit pointless when I already know Blender and it has the same tools. Of course in that video I could have just selected some vertices of the leotard and run a cloth simulation on them but I just wanted to fully control how it looks by myself, after all it wasn't some cloak or baggy pants that would be indeed strange to do by hand. I think the tools you want to use should really depend on the context, in this case it was just easier to adjust and smooth out a few polygons by hand than set up a simulation. But then I don't really remember that video, maybe I indeed did some monkey job there, I think more than half of that video was literally wasting the viewer's time because it was my first recording ever and I didn't have any plans of what to do. But in the end, I think since it's you who recommended MD, then I definitely need to look at it, after all you're an experienced artist and wouldn't recommend a golden hammer to someone who already has an iron hammer just because it's more shiny. And it never hurts having more good tools! :)
The end. (no idea how it turned so long!)
The videos give really interesting ideas, I like the way they do clothes in layers with sewing. I definitely need to study some cloth addons because drapes and bedsheets are always useful in this kind of art. I'm also looking forward to this feature, it seems like you can make some nice furniture with it: youtu.be/7jKJvlitXSc?t=94
The Game Master
๐ฉโ๐ฆโ๐ฆ Bendy Cousins
๐ Mountain of the Snails