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๐Ÿ‘ฉโ€๐Ÿ‘ฆโ€๐Ÿ‘ฆ Bendy Cousins

Oh yeah! Believe me, I totally understand you :)

When I was watching your own video, you know, the one with figure posing and geometry processing and postwork in PS etc., all the stages were very recognizable to me (maybe except I prefer sculpting in Zbrush because of the agility provided by GoZ). And seeing how much effort you spend on fixing that leotard, I kept biting my lips and thinking - damn, what a self-torture! Why should so talented dude waste time and effort for such a drudgery! Oh dear, you're the Lord of Lights and Anatomy and the Sovereign of Allurement! Drop the model in MD or either earthly software and let the clothing engine do the monkey job! ))) Just don't think me to be arrogant or so - it's the exact opposite! The thing is, I know very well how tedious it can be to prepare a model and all the scene for final rendering, and I always empathize with the artist at each step as if I force my own way through them.
Fixing a leotard was just a small thing, it wasn't really super hard or anything. I recorded that video because I got the feeling that a lot of people who visit my site don't understand how 3d art is made. When people look at "2d" artists, they can tell who's a beginner and who's skilled, but when they look at 3d art they most of the time have no clue who's a beginner and who's actually skilled, specially when we use third party assets. I think it's a problem that will plague 3d art for years, for example someone will look at your work Chained but then they'll spot the 3d model base and be like "oh so you just used a 3d model, at first I thought you actually painted this". They have no idea you spent more than a year creating and refining that very 3d model as well, that you have the understanding of lighting and composition, and that almost none of the so called "painters" would be able to do 1% of the work you've done. But when they see a painting, for some reason they don't say stuff like "oh so you just took pencils and made a rough sketch and then you took some paints and just basically put them over the canvas, how cheap, anybody could have done that!" So like I said the problem is people can't tell a beginner 3d artist from a skilled artist, specially with software like Daz, and I thought I'd record a video to prove that at least my stuff isn't some mindless dump of third party assets.

I know there's scripting and addons that can speed up and refine some processes but sometimes it's just easier to do by hand. For example in the video I linked in the previous comment, they made a whole addon to speed up that pillow simulation but I just did the same in vanilla Blender in a few clicks without using any addons. You essentially just pin any finite surface along its edge, add a cloth simulation and set pressure to positive and shrinking factor to negative and voila, precisely the same thing as in the video without any addons. So what's the point to study a new addon when it can be done so easily by hand?

And I have roughly the same thoughts about MD, it might be a bit pointless when I already know Blender and it has the same tools. Of course in that video I could have just selected some vertices of the leotard and run a cloth simulation on them but I just wanted to fully control how it looks by myself, after all it wasn't some cloak or baggy pants that would be indeed strange to do by hand. I think the tools you want to use should really depend on the context, in this case it was just easier to adjust and smooth out a few polygons by hand than set up a simulation. But then I don't really remember that video, maybe I indeed did some monkey job there, I think more than half of that video was literally wasting the viewer's time because it was my first recording ever and I didn't have any plans of what to do. But in the end, I think since it's you who recommended MD, then I definitely need to look at it, after all you're an experienced artist and wouldn't recommend a golden hammer to someone who already has an iron hammer just because it's more shiny. And it never hurts having more good tools! :)

The end. (no idea how it turned so long!)
I agree, such a price tags are from another world )) where not only ะกEOs drive a Lamborghini but every artist does ))) But, you know - there are a lot of alternative routes ;) I just think the MD has the best interactive engine for clothing processing and it's very handy when you need realism for your scenes an so on. Since you're usually working in Blender, I can also recommend some addons that basically do the same (here the review www.youtube.com/watch?v=kyoCqTlVWs0) or this particularly one (here the review www.youtube.com/watch?v=gaM-vAWw3vs) Some of them are paid, some are free.
Thank you so much for the videos, indeed it will help a lot and I thought the person in the second video sounded familiar, then I remembered it's the guy who made Hair Tool.

The videos give really interesting ideas, I like the way they do clothes in layers with sewing. I definitely need to study some cloth addons because drapes and bedsheets are always useful in this kind of art. I'm also looking forward to this feature, it seems like you can make some nice furniture with it: youtu.be/7jKJvlitXSc?t=94
Yes, I see.. that's why I prefer Marvelous Designer instead DAZ engine for clothes processing when working on my own scenes.
$39 per month? What's wrong with all those companies nowadays. But thanks for the info, I was wondering what you use for the clothes because Walther's wardrobe is so good! Specially the Renaissance outfit, I really love it a lot!
In fact, what an expressive and dynamic composition! I guess this is the same pose, but in timing stages, where Walther is half-step lagging behind Leslie. This is understandable given the fact that Leslie is dressed more suitably and loosely for such a contortion exercise )) I think Walther's mom needs to reconsider her conservative stance in regard to his appearance )))
Yeah, dforce would explode if I tried to stretch those shorts any further (which of course wasn't the limiting factor, I just wanted to show that Leslie is significantly more flexible, so that he could teach Walther some tricks during their time together).

The Game Master

Wish to see a 3d version of this!๐Ÿ˜œ

๐Ÿ‘ฉโ€๐Ÿ‘ฆโ€๐Ÿ‘ฆ Bendy Cousins

I can't wait to see more of these two, they're so cool!
What a lovely illustration! It could almost be an advert in a world where contortionist models are more of the norm :D
Such a wholesome drawing! :3

๐ŸŒ Mountain of the Snails

Yasha is completely beautiful, but I can't tear my eyes from his gorgeous feet. I'm sure it's not subtle, he's bound to notice! ๐Ÿ˜