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π± Helmut Game
So I tried simple vertically scrolling shooter, but at the time I wanted somehow nice graphics so I started learning C which turned to be bit of a nightmare. So next atempt was python and there I managed to do very simple prototype but it took months and again I realized that for even simple game which would be ugly (can't do graphics) years would be needed... so I gave up. Same story as with learning japanesse or painting... each of these things I tried repeatedly like 3-4 times before relizing there just isn't enough time if I want to keep doing other things I already do.
So the fact that you obviously MADE IT now at least... is amazing you made it past that worst hurdle finaly!
Plus I think this "RPG" style is like "real" game I used to like 2D platformers but always regarded them as too 2D :-D (even 3D ones) ehm :-D I hope it make sense.
Highlighting of unfinished places might work fine via certain hotkey like "tab" or on smartphone via special icons. Red dots or gems in default view would ruin your art in my oppinion, break immersion.
Minigames uaaaaa I get the point but in that case I probably never see most of rewards X-D Iam just not too got at them.
In any case wish you most of luck and will!
Now I'm using the Godot game engine, which has a Python-like language and I think it's practically the Blender of the gamedev world, it has incredible features yet very lightweight and optimized for performance, very amazing resource system and memory management that doesn't have enormous memory leaks like Java and also doesn't crash like C++, also the games work on the web with WebAssembly making it faster than Javascript, best of all it's free, like Coco Chanel's famous saying "best things in the world are free", I think Blender and Godot are on the list XD
I dunno, i just learn most things with Google and YouTube, thanks to a lot of tutorials you can find nowadays... I'm even starting to get better with Blender, modeling and rigging, so my current goal is to switch over from DazStudio to Blender and make my own characters instead of altering the Daz people, maybe even some stylized characters, and experiment with shaders, hopefully change my art style again to something more interesting.
But I agree, about 10 years ago gamedev was hell and very little you could do than learning it the hardcore wayβ¦but yeah, I don't wanna make my games super hard to play so no worries about difficultyβ¦my goal is to make Helmut walk around the world based around my art just for fun but mini games could make activities more interesting I think.
Or there could be places where character can do some special bendy pose which he can't do anywhere else. Like some pose could be done only on chair, other on stairs... and well that "description" thing I was talking about could hint player to that and to press special "pose" button. Like it would not be obvious part of game but more hidden one for bit more currious and hardcore players.
And there would be special page with poses you already discovered this way and you can watch them there :-)
Sorry for multiple comments but I will post them as I get ideas if you dont mind.
Maybe it's also a good way to highlight objects you've never interacted with by adding red dots to them like some games do to attract attention :3
Yeah I wanted to add special places that trigger special animations, like maybe backfolding with a barbell in the gym or folding into a bucket in the bathroom.
Guess maybe each room could have a number of things you can interact with, so you can see the % of completion in every room, but some objects have special requirements before you can interact with them like winning the minigame gives you a power potion that you can use to do the barbell exercises. Then the goal of the game can be completing all the rooms :3
Visual game assets are great, some superb, like bed from fantastic fantasy!!! :-)
Dressing up animation is amazing too! As well as walking animation as said by other people.
And I laughed a lot while clicking on abstract art description :)
After long thinking I have 2 suggestions which could make game much better in my oppinion. First is scrolling - I am fully aware it must be hard to programm and might be bit problem to implement on smartphones. But on desktop that is a "must" at least for me in every RPG. To be able to go with mouse on the edge of screen and scroll to sides, up and down... to center my screen where I want it to be centered.
And second idea I found to be very world immersing but not used in AAA titles anymore is text hint for every game asset. Be it floor, book shelve, window, wall, carpet which somehow describe thing more. Mechanic should be different than with main items which you already implemented as it should be. Such unclickable items should not blink but just show its description if you ie hower long enough (2sec) over them. The best implementation I have ever saw was in Fallout 1 + 2 old games. Still remember how I laughed at description of most unremarkable items like rocks :-D
Bonus idea - what about some "level" secrets which reveal some of your existing art in full beauty ie in popup window?
In any way superb work.
I think the first time I started making a game was in 2007 or so, since then I only managed to finish small puzzle games cloned from Mahjong, Tetris and 2048, but not the adventure game I always wanted π
This time it's finally a breakthrough because I learned how to do animations and sprites better and finally not spending a week on polishing ONE sprite like some time in the past, which was greatly demotivating ;D
It was also a great change to use an isometric view as it allows to show the world better compared to that straight view where you only get to see one wall out of four on a building. Well, here you can see two walls, so I think it's twice as good :D
Hmm, with so few assets and ideas right now it's hard to think what would be the best controls for the game but it's definitely something to think of ^^
Ghost Story
See you phantom... in my dreams :p
π± Helmut Game
Both versions are interesting and good... I would say 3D version has better body while 2D is better in face area.
Also as visuals go everything is great even in this early stage. Where I would put focus is controls ie ability to move via keyboard keys. So gameplay feels "snappy".
Movement animations are so very cute :)
Also I must apologize I am out of regular internet connection and that is only reason I don't write bit more often past few days.
I think keyboard controls will not work with this game since it's basically a point'n'click game. You can hold the mouse button if you want to keep moving in some direction.
Candle Jester
And what better job is for page than to open the door for visitors.
Self embrace combined with shy peek at visitor is charming :)
But really this self embrace pose is still fresh as brand new!
πΊ Gummy Catboy
I know he is doing insane contortion pose right in front of our eyes but I love most just how satisfied he himself is - inner glow of happiness!
Story is entertaining too... hmm yet I envy that rich prince ehmm X-p
π Das Schlangenexperiment
πͺ Belted Wrestler
Ohmm and those bondaged firm and strong parts of Shibari-maru (:D) are tangible sexy! Love that even his crotch needs to be "protected" :-)
Mwahaha, I'm sure he protects his crotch way more than than on the better days but this is a comfy minimum :D
βοΈ Fold Nugget
For example Iam imagining Yasha to be "glued" to the ceiling of cave rather than lying on the stone (but i guess iam wrong?) . Walking inside then winking on him with smile :) with surprise.
Pose itself is whole new level of goodies on itself, that shape doing frame for this jewell from legs alone ouuuch!!!
But if I might have suggestion this time there could be real point to "polish" this nugget in literall sense of word. And make yashas body partly metalic gold and shiny and in bottom silver like. And maybe embed some of his parts a bit into stone? Iam not sure myself. And know damn too well its so hard to top such masterpiece. But this time I really think it be worth to do bit more of tedious experimenting. And I realize purely "metalic" skinn may be "boring" but hell from this angle, with all the shadows, and your superb lighting and stone and combination of more metals uh oh... .
And story? Superhero movie with Yasha as main star. Ancient hero is discovered after 1000s of years of slumber in divine empowering pose... leading to worldwide stretching movement opposed by evil stonemasons or something like that eh uh :-D (*should have been funny but eh uh oh :p*)
Sorry for long comment!
I suspect he will grab any role as long as he's the main star AND gets to do all the bends in the movie, he's already stealing the show from Andrzej every time π
As for experiments, I'm always curious how much more Yasha will be able to contort since he's always claiming to be unbreakable and will I be able to invent even more extreme poses for him than this XD
LS3000X
Also whole darker shading and coloring is getting very much better here!
Thank you so much, never thought this oldie would ever get a comment XD
Kurapika
As fanart from nearly 20y ago... I must say its well done. It has shading, clear outlines and most of all resembles original character almost perfectly.
And you already started back then with unusual leg poses! Which many artists can not do even after 10y.
I used Photoshop since 1997, first I needed it for scanning, cropping and rotating images for school projects, then started doing some funny photo manips for the lulz, but then even tried to paint faces and some RPG items like potions and swords. It was Diablo/Warcraft times back then and I was on a team of youngsters who tried to make a warcraft clon...err...I mean an innovative fantasy RTS.... XD When I started making this art in 2002 I wasn't exactly a noob :D
About Kurapika, I wasn't aware it was debatable, I prefer to remain silent as hate any kind of debates about anything.
πͺ Ruppel Pushups
Guess the British army has better top managers than most of the civil organizations π
The Tavernboy
Or you can create some invisible cookie by javascript and prevent non js bot from browsing.
You can also ban that 3y+ old content under that "xxx" form, so only people which click that can see such content, that should solve even robots.
Also this could help
stackoverflow.com/questions/390368/stop-google-from-indexing
Would check server logs and determine which kind of robot does it and googled how to fight him.
Server space: Other providers sure can offer some gb for few more dolars month but iam not sure if you can set up/maintain your own vps etc...
Mega.cz will delete your content in time, they deleted KamiNitro's page recently. Just as "they" the "good doers" deleted entire xtube site... it was very first big amateur platform and bang everything gone most stuff will never be back ever, lost, gone... .
I dont need it... I just LOVE your web site as it is now... it seems almost perfect as is your art. Every time content vanishes or you are sad... I am sad too as Iam right now :(
Since its creation yuni.us became "beacon" of light and playfull happiness for me. Single one place on internet or real life where all is just right just as on this very image.
Now when most of it disappear over night I am sad eh :/
And there is so many older images I wanted to comment on but dont want to spam... to like post under everything and be boring. Or I want to create some deep long comment and then alway wants to add more and never post it....
ps: What about one upper "row" on home page to be random images? That way even old works could be more visible I guess.
Your
If there is problem with space or connectivity it sure can be fixed and even money gathered if that is the problem.
And as comments goes... I sometime do comment on them and would sure do it more now.
Maybe it would be easier to make a repository on Mega.nz for all that stuff, but right now I'm not sure how to keep the stories alongside the pictures on that platform...
π€ Snake Youth
Hmm but maybe hodie is obstructing too much view on lower part?
In any case very interesting new view only thanks to clothes.
The way he appears like two people, I think that's the magic of contortion. Helmut still doesn't believe he's learning any real magic in that school, since all the classes are just stretching π